Working in 1-bit for this game has been interesting. Going in, I thought my experience with Obra Dinn would let me cruise through the visuals. Typical devlog setup, so let me describe in detail how wrong that thought was.
Turns out that rendering 3D content in grayscale with realtime post-processing to 1-bit is a totally different thing from making well-crafted 2D art. Most of my existing skillset and pipeline has been almost useless.
Look at how Lucas generated the faces of each monster, too! There’s powerful blogging-whilst-working energy here. And I’m just so excited about this new game for the Playdate since Return of the Obra Dinn is one of my favorite games of all time.